Created by
Sinny Star
| screen main_menu():
# The background of the game menu.
window:
style "mm_root"
# This ensures that any other menu screen is replaced.
tag menu
# Create a variable for each shadow's state
default sh_start = __main_menu_button_idle
default sh_continue = __main_menu_button_idle
default sh_options = __main_menu_button_idle
default sh_quit = __main_menu_button_idle
add "gui/menu-button-newgame_shadow.png" id "newgame_shadow" xcenter .50 ycenter .42 at sh_start
add "gui/menu-button-continue_shadow.png" id "continue_shadow" xcenter .50 ycenter .57 at sh_continue
add "gui/menu-button-options_shadow.png" id "options_shadow" xcenter .50 ycenter .72 at sh_options
add "gui/menu-button-quit_shadow.png" id "quit_shadow" xcenter .50 ycenter .87 at sh_quit
imagebutton auto "gui/menu-button-newgame_%s.png" action Start('_game_start_setup') xcenter .50 ycenter .42 at __main_menu_button hovered [SetScreenVariable("sh_start",__main_menu_button_hover)] unhovered [SetScreenVariable("sh_start",__main_menu_button_idle)]
imagebutton auto "gui/menu-button-continue_%s.png" action ShowMenu("load") xcenter .50 ycenter .57 at __main_menu_button hovered [SetScreenVariable("sh_continue",__main_menu_button_hover)] unhovered [SetScreenVariable("sh_continue",__main_menu_button_idle)]
imagebutton auto "gui/menu-button-options_%s.png" action ShowMenu("options") xcenter .50 ycenter .72 at __main_menu_button hovered [SetScreenVariable("sh_hover",__main_menu_button_hover)] unhovered [SetScreenVariable("sh_options",__main_menu_button_idle)]
imagebutton auto "gui/menu-button-quit_%s.png" action Quit(confirm=False) xcenter .50 ycenter .87 at __main_menu_button hovered [SetScreenVariable("sh_quit",__main_menu_button_hover)] unhovered [SetScreenVariable("sh_quit",__main_menu_button_idle)]
init -2:
transform __main_menu_button:
on idle:
easein 0.5 zoom 1.0
on hover:
easein 0.3 zoom 1.2
transform __main_menu_button_idle:
easein 0.5 xoffset 0 yoffset 0
transform __main_menu_button_hover:
easein 0.3 xoffset 50 yoffset 50
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