Suggestion: Reverse Row Drawing Option for TableMatrix
Issue #596
closed
The origin is bottom-left in Unity, however TableMatrix draw origin at top-left.
Therefore, Rows will be inverted when map two-dimension array to Y-axis of Unity coordinates system directly.
It will be helpful if Odin supports Reverse Row Drawing option.
Comments (2)
-
-
- changed status to closed
Since there are multiple tickets about this I'm gonna close all but one to focus the discussion. If you have additional input to this discussion please do so here: #753
- Log in to comment
Just came across this issue myself, what a bummer. Is very easy to create a simple map editor with the current TableMatrix drawer, but having the origin at top-left (instead of bottom-left likes Unity’s origin) makes the inspector very hard to work with, as increasing the y-axis in the TableMatrix means moving downwards, while iwhen using Unity’s positions you increase the y axis by moving upwards. Having an attribute to control this would be extremely helpful.