Namespace Sirenix.OdinInspector.GeneratedEditors already contains a definition for UnityStandardAssets_ImageEffects_PostEffectsBase_Editor
Hi Guys! I want to report an issue, i don't know if its already submited, but here we go.
1) What Happened? Odin inpsector seems to crash when compiles the custom editors. 2) How we can reproduce it? Just edit a C# script in a project and Tadah!
C:\Users\LuckyStrike\wkspaces\E404\Temp\CodeGeneration-1916bbfe-d302-4d88-8db7-0ce535befca4\Drawers.cs(5902,25): error CS0101: The namespace Sirenix.OdinInspector.GeneratedEditors' already contains a definition for
UnityStandardAssets_ImageEffects_PostEffectsBase_Editor'
UnityEngine.Debug:LogError(Object)
Sirenix.Utilities.Editor.CodeGeneration.AssemblyGenerator:Compile(String, Boolean) (at C:/Users/Bjarke/Desktop/Projects/Sirenix Development Framework/Sirenix Solution/Sirenix.Utilities.Editor/Code Generation/AssemblyGenerator.cs:374)
Sirenix.OdinInspector.Editor.EditorCompilation:CompileEditors(TypeDrawerPair[]) (at C:/Users/Bjarke/Desktop/Projects/Sirenix Development Framework/Sirenix Solution/Sirenix.OdinInspector.Editor/Misc/EditorCompilation.cs:396)
Sirenix.OdinInspector.Editor.<>c:<DrawPropertyLayout>b__18_0() (at C:/Users/Bjarke/Desktop/Projects/Sirenix Development Framework/Sirenix Solution/Sirenix.OdinInspector.Editor/Config/InspectorTypeDrawingConfigDrawer.cs:489)
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
Using Unity 5.5.0f3 in Windows 10 64Bit and Odin Inspector 1.0.0.2.
Uploading screenshot :)
Comments (2)
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reporter -
- changed status to resolved
This issue should be resolved in patch 1.0.0.3, which is currently going through asset store approval. Thanks for reporting it, though! Please let us know if the patch does not resolve the issue.
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Maybe this issue is related to #28?