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SpecGine / Building

Building final application

We will talk about various platforms separately.

Desktop

To prepare release, issue SBT command

#!scala
assembly

This command will create JAR file, that will run on Windows, Linux and MacOS X without troubles. Result will be placed in desktop/target/ping-0.1.jar.

Android

You should be able to issue command

#!scala
android:package-debug
to create installable package signed with debug key. Result will be placed in android/bin/android-debug.apk.

The end!

And that is all, you made your own game using SpecGine. It works on all supported platforms and is quite easy to maintain from single code base. We hope you liked this tutorial. If you have any comments about it or suggestions, or had troubles with some parts, do not hesitate to get in touch with us!

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