SWISingleFullAgent not updating PlayerState

Issue #1 resolved
Sebastian Sardina created an issue

Seems like PlayerState is null when accessed in MoveRandomly

Comments (3)

  1. Sebastian Sardina reporter

    This happens when we have several agents managing subsets of players. When MoveRandomly is emitted, everybody receives them, but PlayerState is defined only for the players that are being managed by each SARL single agent, so will yield null if it is a player of another manger

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