SWISingleFullAgent not updating PlayerState
Issue #1
resolved
Seems like PlayerState is null when accessed in MoveRandomly
Comments (3)
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reporter -
reporter - changed status to resolved
Fix issue with accessing data of players not managed by the SARL agent - fixes
#1→ <<cset ea3f79c3b7bf>>
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reporter Updated MW to solve issue with job auction percepts - Fixes
#1→ <<cset 35d8d78473f5>>
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This happens when we have several agents managing subsets of players. When MoveRandomly is emitted, everybody receives them, but PlayerState is defined only for the players that are being managed by each SARL single agent, so will yield null if it is a player of another manger