RemoveMemoryBPX bug

Issue #7 resolved
-- created an issue

I found out ::RemoveMemoryBPX doesnt work for all BPX-types and then found this in TE source. probably the reason why

if(BreakPointBuffer[i].BreakPointAddress == MemoryStart && BreakPointBuffer[i].BreakPointType == UE_MEMORY)

only checks for type UE_MEMORY but not for UE_MEMORY_READ UE_MEMORY_WRITE

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