Provide a way to check if mesh is up to date with volume.
Issue #25
resolved
Discussed here: http://www.volumesoffun.com/phpBB3/viewtopic.php?f=23&t=551
I guess this could take the form of myVolume.IsVoxelSynced(x, y, z), and perhaps it could be possible to yield on this as proposed in the discussion.
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reporter - changed version to 1.0
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This could also be useful to make sure the mesh is built before spawning the player, to prevent the player falling through the floor.