Raycast can penetrate too far into mesh.

Issue #30 new
David Williams created an issue

Probably the step size is too big, and/or a binary search should be performed to find the correct intersection point. Maybe the step size should be exposed through the API?

See http://forum.unity3d.com/threads/180334-Voxels!-Introducing-Cubiquity-a-voxel-plugin-built-with-C-and-PolyVox/page10?p=1516057&viewfull=1#post1516057

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