- changed version to 1.0
Compute proper mesh bounds
Issue #37
new
Mesh bounds are currently hardcoded:
// FIXME - Get proper bounds
renderingMesh.bounds = new Bounds(new Vector3(0.0f, 0.0f, 0.0f), new Vector3(500.0f, 500.0f, 500.0f));
This should be fixed.
Comments (2)
-
reporter -
reporter - removed version
This has been improved and is now OK for version 1.0. Further improvements can be made in the future (removing the hard-coded size).
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