Design-Time Collider

Issue #75 resolved
Felix Kollmann created an issue

Some tools like Quick Brush require a working collider at design-time. While this works totally fine at runtime, the collider seems to be invalid in the Unity Editor scene view.

This was tested using the Volume Volume Collider.

(I cannot not figure out why this is like that. The required components seem to be running at design-time.)

Comments (1)

  1. David Williams

    This is now fixed in the develop branch. The VolumeCollider has a property called 'useInEditMode' which can be set via the inspector.

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