Provide a way to check if mesh is up to date with volume.

Issue #25 resolved
David Williams created an issue

Discussed here:

I guess this could take the form of myVolume.IsVoxelSynced(x, y, z), and perhaps it could be possible to yield on this as proposed in the discussion.

Comments (3)

  1. David Williams reporter

    This could also be useful to make sure the mesh is built before spawning the player, to prevent the player falling through the floor.

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