Implement version checking of native code library
Issue #35
resolved
With multiple platforms soon being supported we may run into issues of the different native code libraries being out of sync with each other. The C# scripts should check the version number before using the libraries so they can alert the user to a problem.
Comments (3)
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reporter Exactly, this is what I'll use. I'll call it from Unity and make sure it matches the expected version. This way we can give a meaningful error to the user and tell them what to do about it.
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reporter - changed status to resolved
This has been implemented.
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I see we have cuGetVersionNumber() which I guess we will use for this. It then becomes a case of making sure we update the numbers in there. We probably only need to do it at each release rather than every time we make a change.