High CPU Usage

Issue #39 new
David Williams created an issue

Several users have reported high CPU usage even when editing is not taking place. It's probably caused by excessive/inefficient synchronization of the octree between the Cubiquity library and Unity, but more investigation is needed.

Comments (1)

  1. David Williams reporter

    Actually it seems the high CPU usage is caused by having a tool selected in the terrain inspector, as this causes continuous repaint() events so that the brush marker can follow mouse.

    • Repaint() should possibly only be issued when the mouse moves.
    • Performance in play mode should be checked - apparently the Unity editor has a lot of high CPU problems. And play mode will also continuously call repaint() of course.
    • Add FAQ entry if required.
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