- edited description
Bugged Physics with LOD feature
Issue #70
resolved
In cubicterrainExampleScene.unity, if you set the lod level to 1.4 and move the camera far back until the blocks almost completely disappear then move the camera back forward. Then destroyed blocks will no longer fall correctly and float in mid air.
On the develop branch, on osx with the latest version of unity.
Comments (3)
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reporter -
Thanks, it looks like the low-LOD colliders are not being removed when switching back to a higher LOD-level. Actually I don't think LOD for cubic voxels will be enabled in the next release as there are a number of problems to resolve, but this issue is probably affecting the smooth terrain physics as well so it does need to be fixed.
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- changed status to resolved
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