Pausing and unpausing in play mode causes terrain and rigid bodies to be recreated

Issue #83 new
David Williams created an issue

As reported here: http://forum.unity3d.com/threads/cubiquity-a-fast-and-powerful-voxel-plugin-for-unity3d.184599/page-12#post-2520072

"So was just trying this out... When playing, if you pause, and then resume, it seems to redraw the voxel mesh(s).. and it also seems to reset the scene of rigidbodies... like if you check a frame out on the debugger soon as it resumes all rigidbodies, like those created from the ClickToDestroy script are removed.

Not sure if a known issue or just something new that has cropped up with recent unity versions?"

Comments (3)

  1. Log in to comment