- edited description
Pausing and unpausing in play mode causes terrain and rigid bodies to be recreated
Issue #83
new
As reported here: http://forum.unity3d.com/threads/cubiquity-a-fast-and-powerful-voxel-plugin-for-unity3d.184599/page-12#post-2520072
"So was just trying this out... When playing, if you pause, and then resume, it seems to redraw the voxel mesh(s).. and it also seems to reset the scene of rigidbodies... like if you check a frame out on the debugger soon as it resumes all rigidbodies, like those created from the ClickToDestroy script are removed.
Not sure if a known issue or just something new that has cropped up with recent unity versions?"
Comments (3)
-
reporter -
reporter - edited description
-
reporter - edited description
- Log in to comment