- changed status to resolved
Test and attempt implementing logarithmic depth buffer
Issue #83
resolved
If applicable, then test reducing overlap gaps for roads over terrain
Comments (7)
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reporter -
reporter tweaking logarithmic depth buffer and adding basic fragment fog - re
#83, resolves#73→ <<cset 0e8cce6bfc1d>>
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reporter correct picking with both normal and logarithmic depth buffer, re
#83→ <<cset 079ec4ca82d6>>
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reporter optimising logarithmic depth buffer vertex data collection - re
#83→ <<cset 46ea02eb45d3>>
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reporter further logarithmic depth buffer optimisations, re
#83→ <<cset c77971fdf3ec>>
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reporter pre-computing logarithmic depth buffer constant, re
#83→ <<cset 5ccefffc3de6>>
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reporter switching logarithmic depth buffer to be per-vertex rather than per-fragment for considerable speedup, at the cost of potential accuracy with camera-crossing polygons - re
#83→ <<cset 8288c678e497>>
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implementing logarithmic depth buffer for meatspace - resolves
#83, thanks passivefriendly :)→ <<cset fb0b81dca894>>