procedural textures - building windows

Issue #9 resolved
Riot created an issue

(with street up-lighting from below)

Comments (10)

  1. Norgg

    Would be nice if the number of lights on in a building reflected the population of the building compared to its capacity.

  2. Riot reporter

    Could achieve this by having a single wide texture with different levels of populatedness along one axis, and using dynamic texture coords at vbo setup time based on population. Alternatively a 3d texture but would need to check all our target hardware supports those

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