- changed status to resolved
Allow player to survive low-speed collisions with debris?
Issue #137
resolved
Collisions with enemies should probably always be fatal, but with debris we could let people survive gentle taps.
Problem with this is that we don't really have a way to calculate the local collisions speed taking angular velocity into account. It'll end up seeming inconsistent if we just use linear velocity delta.
Maybe best to leave it out.
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Merged in lowspeedtest (pull request #46)
Resolves
#137Lowspeedtest
Approved-by: John Turner groups@norgg.org
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