Allow player to survive low-speed collisions with debris?

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Issue #137 resolved
Norgg created an issue

Collisions with enemies should probably always be fatal, but with debris we could let people survive gentle taps.

Problem with this is that we don't really have a way to calculate the local collisions speed taking angular velocity into account. It'll end up seeming inconsistent if we just use linear velocity delta.

Maybe best to leave it out.

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