Save the game state on exit and load it on startup
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Comments (17)
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reporter Yeah, I'm planning a similar approach - serialising data using SerialStorm and referencing objects by IDs.
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reporter placeholder saving and loading, re
#210→ <<cset cd89322aeade>>
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reporter save and load pointer linkages for armour and ship base class, re
#210→ <<cset a4d4e03f56a4>>
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reporter serialising and deserialising weapons, re
#210→ <<cset c91619aa6dac>>
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reporter fixing various serialisation bugs, re
#210→ <<cset 236e827bb534>>
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reporter save and load world view position, re
#210→ <<cset d152eb60c4a1>>
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reporter link portals on load, and safety checks, re
#210→ <<cset 8fbd15b02071>>
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reporter correctly include entities into lookup tables even if they're in tunnels, and handle sound loading in tunnels, re
#210→ <<cset 6700f0323abb>>
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reporter saving and loading score and persistent game stats as part of savegame (and making them all 64bit to avoid long-term overflows), re
#210→ <<cset cab5a56c00d5>>
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reporter link bullets to their firers in savegame, re
#210→ <<cset 3e249dee6c83>>
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reporter change quit text to "save and quit" when saving is possible, re
#210→ <<cset b562917688ef>>
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reporter deleting savegame on death and switching to use experimental::filesystem, re
#210→ <<cset 41bb5e4a32c2>>
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reporter rebuild pointers to objects in the ship's sphere on load, re
#210→ <<cset 57e97380912b>>
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reporter - changed status to resolved
Resolved by dc443be
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reporter correctly deserialise the carrier's undamaged outlines and sawblade's spin, re
#210→ <<cset ecc63428bedd>>
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reporter - removed milestone
Removing milestone: Beta (automated comment)
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Will this use essentially the same system as AdvertCity?