- edited description
Segfault when entering a sphere
Issue #279
resolved
This was in the first run of sphereFACE version RC 13.10.14237.78524 master:060a264b Release for 64bit Linux
, crashed while entering the second sphere from the tunnel. On resuming from the save file it didn't crash, save attached anyway.
Sphere Irkalla difficulty 0.142857 completed
DEBUG: Got 15 points, score now: 68
Music: Last track HODSON - Negative Connotations (0x5241cb0: 4, 5) on deck 0
Music: Crossfading to Jeremy Dumouchel & Dorian SRed - Diffraction (0x5241f20: 18, 19) on deck 1
Portal: player ship moved from sphere Irkalla to Folkvangr
Saving game to sphereFACE.save
DEBUG: Saving: Number of spheres: 51
DEBUG: Saving: Number of tunnels: 98
DEBUG: Saving: Number of weapons: 99
DEBUG: Saving: Number of armours to link: 78
DEBUG: Saving: Number of ship bases to link: 158
DEBUG: Saving: Number of sawblades to link: 7
DEBUG: Saving: Number of player ships to link: 1
DEBUG: Saving: Number of weapon pickups to link: 49
DEBUG: Saving: Number of bullets to link: 5
Game saved successfully.
Saving settings to sphereFACE.cfg
Settings saved successfully.
Entered sphere Folkvangr difficulty 0.285714
Segmentation fault
Comments (8)
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reporter -
reporter - edited description
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reporter Okay, this is happening consistently on every playthrough.
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reporter - marked as critical
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reporter Also happens on entering the third sphere after loading a game entering the second sphere and clearing that.
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- changed status to resolved
temporary workaround to avoid crash in release mode related to freeing oggfile decoder, resolves
#279but introduces a memory leak→ <<cset 0eb9b0584222>>
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clearing ogg stream decoder in the same thread it's created, properly resolves
#279→ <<cset 5cf32890887a>>
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- removed milestone
Removing milestone: Beta (automated comment)
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