- changed status to resolved
Issue #363
resolved
Pressed a key to fast forward transition Pressed a key to fast forward transition Transition was already being fast-forwarded, skipping entirely SteamStorm: DEBUG: Setting achievement "self_destruct" - Range Safety: Range Safety (hidden) SteamStorm: DEBUG: Achievement "self_destruct" unlocked at 1496147798. Ship destroyed Thread 1 "sphereFACE_debu" received signal SIGSEGV, Segmentation fault. 0x0000000000692b6f in weapon::base::render_sphere (this=0x67a9380) at /home/slowriot/code/sphereface/weapon/base.cpp:191 191 glTranslatef(0.0, -parent->parent->radius, 0.0); (gdb) bt #0 0x0000000000692b6f in weapon::base::render_sphere (this=0x67a9380) at /home/slowriot/code/sphereface/weapon/base.cpp:191 #1 0x00000000004f14bc in entity::ship::playership::render_sphere (this=0x5c06480) at /home/slowriot/code/sphereface/entity/ship/playership.cpp:276 #2 0x0000000000592f9c in sphere::render (this=0x8928cb0) at /home/slowriot/code/sphereface/sphere.cpp:441 #3 0x00000000005c7ad2 in universe::render_per_eye(std::function<void ()>) (this=this@entry=0x7ffffff5da40, additional_render_func=...) at /home/slowriot/code/sphereface/universe/graphics.cpp:473 #4 0x00000000005c7ff2 in universe::render(std::function<void ()>) (this=this@entry=0x7ffffff5da40, additional_render_func=...) at /home/slowriot/code/sphereface/universe/graphics.cpp:574 #5 0x00000000005cf6d2 in universe::loop_fade_in (this=this@entry=0x7ffffff5da40) at /home/slowriot/code/sphereface/universe/loop_fade_in.cpp:105 #6 0x00000000005ce4aa in universe::loop_dispatcher (this=this@entry=0x7ffffff5da40) at /home/slowriot/code/sphereface/universe/loop_dispatcher.cpp:49 #7 0x0000000000546bc5 in main (argc=<optimized out>, argv=0x7fffffffe678) at /home/slowriot/code/sphereface/main.cpp:101
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introduce separate skip-transition mode for fast-forward, rather than using RUNNING mode - resolves
#363and any other issues with being in the wrong mode during transition→ <<cset 27e9b9ccb88c>>