implement delayed collision processing when there are too many to check in one frame

Create issue
Issue #61 resolved
Riot created an issue

No description provided.

Comments (2)

  1. Riot reporter

    trying out deferred collisions, only processing a limited number each frame to keep framerate high, resolves #61. Scope for further tweaking the number in sphere::check_collisions()

    → <<cset 1547813fa33b>>

  2. Log in to comment