Pressing delete to self-destruct while ship has armour causes a segfault.
Issue #93
resolved
Submitted by Norgg from IRC (~norgg on norgg.org)
Comments (5)
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- changed status to resolved
Was caused by the ship picking up an armour powerup it had just dropped. Fixed in 27eec19159d8b4d621a1352e28ce0a04940c46fa
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Might this also be the cause of https://bitbucket.org/voxelstorm/sphereface/issues/96 ?
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Fix cycle weapons backwards unsigned int modulo error (fixes
#110). Move self destruct into ship update (actually fixes#93).→ <<cset 2ff0e1a5e481>>
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Merge branch 'master' of https://SlowRiot@bitbucket.org/voxelstorm/sphereface.git
By John Turner
Via John Turner
- 'master' of https://SlowRiot@bitbucket.org/voxelstorm/sphereface.git:
Move AI base function into ship::base and add a speed limit to powerups.
Fix cycle weapons backwards unsigned int modulo error (fixes
#110). Move self destruct into ship update (actually fixes#93).
Conflicts: version.h
→ <<cset ff45da28e406>>
- 'master' of https://SlowRiot@bitbucket.org/voxelstorm/sphereface.git:
Move AI base function into ship::base and add a speed limit to powerups.
Fix cycle weapons backwards unsigned int modulo error (fixes
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