Capital ship music does not play
It use to play in the last build but it doesn't play at all now.
I also would like to propose a change to the distances of when the inactive and active music plays for capital ships.
Inactive: 6km from player Active: 2.50km from player
It seemed odd to me that the active music only played when facing the capital ship. The inactive music indicates to me that its not necessarily a threat yet but its presence is known.
Comments (3)
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I'm with Laser here. The DS music is threatening even in the version without brass. The version with brass sounds even more threatening.
The DS music sounds when at laser range of an enemy capital ship. Meaning danger. When facing it, then it sounds also the brass, that coincides with the most dangerous situation when dealing with a capital ship: flying directly towards it.
The DS music should be special (was used in only 4 missions in the original). If we extend the range to 6 km, it will be sounding most of the time is most missions, making it tiring and not special anymore.
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- changed status to resolved
Fixed: Issue
#159: Capital ship music does not play→ <<cset 293b010b61f2>>
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If the captial ship music (which is actually the music from the Death Star missions) would play at 6km, I think it would override the normal dogfighting music in a LOT of situations, which isn't very desirable. I don't know at what range the DS music does play right now, but I guess it's too close to sensibly split the active/inactive versions based on distance. Thus I prefer the facing/non-facing split as it is now.