- changed status to open
Faction specific laser colors for ships with turrets
As you might recall, the X-Wing games had faction specific laser colors for any ship with turrets, which I think would be appropiate for XWVM as well.
Rebels: Red Imperials: Green Blue neutrals: Red Violet neutrals (TIE): Green Yellow neutrals (XvT and XWA): Green Azzameen (Violet in XWA): Red
Comments (8)
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- changed component to Graphics
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- changed status to resolved
Changed: Laser flyby sounds replaced with individually faded versions of the Star Wars laser sounds. They now have a chance to be heard (default 25% of the time), and a pitch variance. Rebalance: All AI ranks have slower reflexes (think 25%-50% slower, depending on rank) to address issue
#14. Rebalance: The target lock handicap given to all AI ranks under TopAce has been greatly reduced. Fix: AI ships no longer lose their target lock quality when reevaluating targets if they end targeting the same target they already had. Fix: Issue#23: Faction specific laser colors for ships with turrets Added: Implemented AI orders "Starship: Await all boarding craft to finish" and "Starship: Await all carried craft to launch from hangar".→ <<cset 1172e82e4167>>
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- changed status to open
This now causes the rebel ships in "Aggressor Squadron Training" to fire green lasers. The originals do not do this.
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reporter Just to clarify: With turrets I mean turrets which you can target and destroy. Only these are affected in the original.
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Hey there, don't know if this fits category, but I noticed rebel corvettes fire green which I believed they shot red in original game.
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reporter If they are Rebel or neutral Corvettes, then they shoot red. If they are Imperial however, they shoot green.
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- changed status to resolved
Fixed: Issue
#23: Faction specific laser colors for ships with turrets→ <<cset 5fa2029a4924>>
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