Storage Unit, Total Item Conversion
A Storage Unit filled with stacks of one item will convert it all to another item if attached directly to a Mekanism machine set to auto output the new item.
Example: I had a tier 3 Unit with many stacks of osmuim ingots in it attached to a Mekanism Smelting Factory. I put copper dust into the factory and when it pushed out the copper ingots, the entire contents of the Unit changed to copper.
Comments (9)
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repo owner -
repo owner this seem to be a mekanism problem, i can not duplicate this with TE Ic2, it can also be that those ingots somehow got missplaced in the oredict, if they are oredict it will convert them as it sees it as the same item.
Only other way the convertion would happend is if a mod ignores the item type and force insert the item.
If you are able to duplicate this issue with other mods like TE it will be because of osmuim being added as copper in oredict.
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I also have since tried Mekanism's Logical Transporter (item pipe) and sent clay to the same tier 3 unit and all the contents changed to clay. Then I tried a Router Reborn Relocator (pipe) and sent in a Nether Star... I have 1657 stacks of nether stars in there now. The Daybreaker modpack doesn't have Thermal Expansion, so I can't test that particular mod. Extra Utilities Transfer Nodes did not send in the gold ingot, so there was no failure with that mod.
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repo owner Router Reborn Relocator im unfamiliar with, but all the mods i tested had no issues, and none of them converted items, i can do a test with mekanism and see if that is the main issue, but it looks like it is only machines and pipes from mekanism that causes this issue from what you are telling me or did i misunderstand that.
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My mistake before in saying Router Reborn's Relocators when I meant Refined Relocation. Too many R's. :)
I've recorded a small test of various item input systems—all that I could find in this pack. In each test, I put a stack of iron ingots in the storage unit (tier 3) and sent a stack of gold ingots to it. In all but two cases, the iron was converted to gold, though the storage unit often needed an update event (I locked and unlocked it) before the display changed. In more than half of the cases where the iron was converted, the incoming gold was destroyed. In the other conversion cases, the gold stayed where it was after causing the conversion and nothing was lost.
With the Transfer Node, nothing happened at all, which is correct since gold shouldn't be accepted by an iron-holding storage unit. OpenComputer's robot didn't even see the storage unit as an inventory. With either it's drop function (which puts items into inventories) or its more powerful dropIntoSlot() function using slot 1.
The video is unlisted and located here: https://www.youtube.com/watch?v=zFKC_wGLsSE
Router Reborn v1.2.0.19 in the FTB Horizons 2 Daybreaker pack
- Bluepower (pipes): converts and destroys items (needs block update to see)
- Refined Relocation (pipes): converts and adds
- Mechanism (pipes): converts and adds
- Extra Utilities (pipes): does nothing (correct behavior)
- Refined Relocation (wireless block extender): converts, does not add
- Vanilla Hopper: converts and destroys (needs block update to see)
- OpenComputer (robot): does not recognize as inventory
- Random Things (item collector): converts and destroys (needs block update to see)
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It looks like Essential Craft 3's inventory management system does the same thing, as per issue
#33. -
repo owner Is this still a issue in 1.2.0.33 ? it had a issue in the old version with a function, some checks was missing, it should have been corrected in later versions. if not ill get on it right away.
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repo owner looks like the fix released in 1.2.0.32 resolved the dupe glitches, if you still notice any problems let me know and i will get it fixed, as for now im unable to make any convertions or dupes in 1.2.0.33
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repo owner - changed status to resolved
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im gonna look into this right away