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rig_daz / Setup / Make Unreal

Make Unreal

I have recently started to learn Unreal Engine, and wrote a tool to simplify export to Unreal. But I'm still working on this so anything can change without notice.

single principled.png

Import the character with the material method set to Single Principled.

make unreal.png

Press the Make Unreal button. This changes the character in several ways.

  1. Bone names are changed.

bone names.png

  1. All drivers and drv bones are removed.

  2. The materials are changed.

export fbx.png

Export the character as an FBX file.

  1. Limit to active collection.
  2. Scale = 1.
  3. Smoothing = Face.

Here are comparisons of the original character, after the Make Unreal button, and after the character has been exported and reimported into Blender again.

compare.png

compare2.png

Updated