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Make Unreal
I have recently started to learn Unreal Engine, and wrote a tool to simplify export to Unreal. But I'm still working on this so anything can change without notice.
Import the character with the material method set to Single Principled.
Press the Make Unreal button. This changes the character in several ways.
- Bone names are changed.
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All drivers and drv bones are removed.
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The materials are changed.
Export the character as an FBX file.
- Limit to active collection.
- Scale = 1.
- Smoothing = Face.
Here are comparisons of the original character, after the Make Unreal button, and after the character has been exported and reimported into Blender again.
Updated