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DAZ Rigging

The DAZ Rigging add-on contains of some specialized tools for rigging certain types of figures, link chains and tails. The DAZ Importer must be enabled before this add-on can be used.

Stable version 4.2.1

Previous releases

Repository

Development version as a zip file

Bug tracker

DAZ Operators

Setup Panel

panel.png

  • Change Prefix To Suffix: Change bones names from the prefix notation used by DAZ Studio (lShldr, rShldr) to suffix notation necessary for using Blender's symmetry tools (shldr.L, shldr.R).
  • Change Suffix To Prefix: Change bones names back from suffix notation (shldr.L, shldr.R) to prefix notation used by DAZ Studio (lShldr, rShldr). Necessary to convert rig to MHX or Rigify.
  • Select Matching Bones: Select bones with matching names.
  • Add IK Goals: Make selected bones into an IK chain and create an IK target.
  • Add Winders: Create a winder bone that controls a chain of bones.
  • Lock Channels: Lock certain channels.
  • Clear Center: Move object to DAZ center.
  • Categorize Objects: Move unparented objects and their children to separate categories.
  • Make Unreal: Prepare for Unreal Engine.

Runtime Panel

panel.png

  • Save Poses To File: Save the current scene poses as a json file.
  • Load Poses From File: Load poses for all objects from json file.
  • Key All Poses: Insert keys for all objects at current frame.
  • Hide Unused Links: Move unconnected bones with matching names away.
  • Make Unreal:
  • Export Unreal:

Updated