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DAZ Rigging
The DAZ Rigging add-on contains of some specialized tools for rigging certain types of figures, link chains and tails. The DAZ Importer must be enabled before this add-on can be used.
Links to download pages
Development version as a zip file
Setup Panel
- Change Prefix To Suffix: Change bones names from the prefix notation used by DAZ Studio (lShldr, rShldr) to suffix notation necessary for using Blender's symmetry tools (shldr.L, shldr.R).
- Change Suffix To Prefix: Change bones names back from suffix notation (shldr.L, shldr.R) to prefix notation used by DAZ Studio (lShldr, rShldr). Necessary to convert rig to MHX or Rigify.
- Select Matching Bones: Select bones with matching names.
- Add IK Goals: Make selected bones into an IK chain and create an IK target.
- Add Winders: Create a winder bone that controls a chain of bones.
- Lock Channels: Lock certain channels.
- Clear Center: Move object to DAZ center.
- Categorize Objects: Move unparented objects and their children to separate categories.
- Make Unreal: Prepare for Unreal Engine.
Runtime Panel
- Save Poses To File: Save the current scene poses as a json file.
- Load Poses From File: Load poses for all objects from json file.
- Key All Poses: Insert keys for all objects at current frame.
- Hide Unused Links: Move unconnected bones with matching names away.
- Make Unreal:
- Export Unreal:
Updated