- edited description
jump calls can crash the MTS engine
Issue #6
resolved
The following code example will crash the engine:
function Foo()
jump Bar;
end
label Start
Foo();
end
label Bar
end
It crashes because the engine has to terminate after executing the label Bar which is called by jump from inside a function. The same would happen if you try to use jump in a label called by the command
call Label;
Comments (2)
-
reporter -
- changed status to resolved
Do not pop the top frame on JumpF and enter a new scope. Fixes
#6→ <<cset c5db8d7a0510>>
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