Multi-Texture support
Issue #9
resolved
The MobTalker2 GUI should be able to display multiple textures at once.
There are several requirements for this to work properly:
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Textures must be organized in groups, and only one texture of each group can be displayed at a time. This can be achieved by treating mobname as the group name.
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An unlimited amount of groups can be displayed at once.
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Textures of a group can be hidden with the hide command.
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Scripts must be able to define positions for textures and the show command must accept either a predefined position or absolute coordines.
Comments (4)
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reporter -
reporter - changed milestone to 0.1.10-alpha
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reporter - changed status to resolved
Fully implement Multi-Textures, Fullscreen Textures and Texture Positions. Closes
#9→ <<cset 24529a121808>>
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reporter - changed milestone to 0.2.0-alpha
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Merge branch 'origin/multitexture'
First step towards multiple textures, references
#9→ <<cset f26ffa93dd7d>>