Issue #9 resolved
Chimaine created an issue

The MobTalker2 GUI should be able to display multiple textures at once.

There are several requirements for this to work properly:

  1. Textures must be organized in groups, and only one texture of each group can be displayed at a time. This can be achieved by treating mobname as the group name.

  2. An unlimited amount of groups can be displayed at once.

  3. Textures of a group can be hidden with the hide command.

  4. Scripts must be able to define positions for textures and the show command must accept either a predefined position or absolute coordines.

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