The MobTalker2 GUI should be able to display multiple textures at once.
There are several requirements for this to work properly:
Textures must be organized in groups, and only one texture of each group can be displayed at a time. This can be achieved by treating mobname as the group name.
An unlimited amount of groups can be displayed at once.
Textures of a group can be hidden with the hide command.
Scripts must be able to define positions for textures and the show command must accept either a predefined position or absolute coordines.