Client Crash W/ OpenBlocks

Issue #4 resolved
Gerald Clark created an issue

When activating an openblocks block breaker game crashes with null pointer exception. FTB Sky Adventures modpack.

Comments (3)

  1. Gerald Clark reporter

    i guess it didn't keep the edit before i submitted, it's a null pointer exception that it crashes with.

  2. Requios repo owner

    Thanks for the report! I changed the getBuildSettings method to never return null, it creates a new BuildSettings instance now instead. I opted for this instead of checking for null in 5 other places to keep the code cleaner.

    Anyways, it's now compatible with OpenBlocks block breakers and block placers (even the Randomizer Bag works in block placers now). Resolved in version 0.3.2, which will be uploaded later today.

  3. Requios repo owner

    Moved all rendering code to RenderHelper to resolve #3 Crash on stand alone server startup. Made sure getBuildSettings never returns null to resolve #4 Client Crash W/ OpenBlocks. Now compatible with block placers and breakers from OpenBlocks (even the Randomizer Bag works in the placer). Fixed the breakEvent in mirror for array synergy to use the blockstate of the new position. Resolves #5 Crash after destorying blocks with hand.

    → <<cset c2e29419cac7>>

  4. Log in to comment