Client Crash W/ OpenBlocks
When activating an openblocks block breaker game crashes with null pointer exception. FTB Sky Adventures modpack.
Comments (3)
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reporter -
repo owner - changed status to resolved
Thanks for the report! I changed the getBuildSettings method to never return null, it creates a new BuildSettings instance now instead. I opted for this instead of checking for null in 5 other places to keep the code cleaner.
Anyways, it's now compatible with OpenBlocks block breakers and block placers (even the Randomizer Bag works in block placers now). Resolved in version 0.3.2, which will be uploaded later today.
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repo owner Moved all rendering code to RenderHelper to resolve
#3Crash on stand alone server startup. Made sure getBuildSettings never returns null to resolve#4Client Crash W/ OpenBlocks. Now compatible with block placers and breakers from OpenBlocks (even the Randomizer Bag works in the placer). Fixed the breakEvent in mirror for array synergy to use the blockstate of the new position. Resolves#5Crash after destorying blocks with hand.→ <<cset c2e29419cac7>>
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i guess it didn't keep the edit before i submitted, it's a null pointer exception that it crashes with.