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Mobius Game Engine / Roadmap

Mobius Engine current roadmap:

To be completed for demo:

Programming:

  • Repository - COMPLETED
  • Basic 3d - COMPLETED
  • COLLADA importing
  • Load character model
  • Load level
  • Character movement around level, including jumping
  • Momentum and character movement physics
  • Enemy movement and AI
  • Lives, rings, and points managment
  • Graphical effects including lighting and shaders
  • Cross platform build system

Art:

  • Level design
  • Badnik design
  • Items design (springs, goal)
  • Level modelling
  • Badnik Modelling
  • Item modelling
  • Sound effects development
  • Music composing
  • Prototype in-game level editor

To be completed for final game:

Programming:

  • Cutscene system.
  • Advanced menus
  • Special stage system (?)
  • Advanced in-game level editor

Art:

  • Concept, design, and modelling for all 6 zones, including the enemies and various ites.
  • Concept, design and modelling for Special Stage (?)
  • All needed sound effects
  • Full game soundtrack
  • Storyline conception and scripting

Updated