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color() function
Introduction
Codea's built-in reference documents most of the color()
function. The function returns a userdata value that is a vector in four dimensions, used to represent red, green, blue and alpha (opacity) values.
Setting and getting individual coordinates
Indexing can be used to set and get individual co-ordinates, either by (r, g, b, a) or by ordinal number or by other letters - (x, y, z, w), as summarised in the table below:
Co-ordinate | Index scheme | Index scheme | Index scheme |
---|---|---|---|
First | c1[1] | c1.x or c1["x"] | c1.r or c1["r"] |
Second | c1[2] | c1.y or c1["y"] | c1.g or c1["g"] |
Third | c1[3] | c1.z or c1["z"] | c1.b or c1["b"] |
Fourth | c1[4] | c1.w or c1["w"] | c1.a or c1["a"] |
Each co-ordinate can be set to any number value (and is not constrained, for example, to the range 0 to 255). The graphical color picking in Codea's Editor tolerates this.
Operators
From version 1.4.3 of Codea, like vec4()
, the result of the color()
function supports operators, such as the ==
operator. For example:
print(color(0, 0, 0, 0) == color(0, 0, 0, 0)) -- Output is 'true'
print(vec4(0, 0, 0, 0) == vec4(0, 0, 0, 0)) -- Output is 'true'
Functions
The result supports tostring()
to produce nicely-formatted output. Consequently, print()
also generates nicely-formatted output.
Updated