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tint() function
Introduction
Codea's in-app reference documents the tint()
function. Each pixel of an image drawn by the sprite(image, ...)
function is multiplied by the colour set as the tint (including the alpha channel):
tint(r1, g1, b1, a1)
-- (r, g, b, a) -> (r * r1/255, g * g1/255, b * b1/255, a * a1/255)
Default tint()
The default tint()
is equivalent to tint(255, 255, 255, 255)
(opaque white). For example:
print(tint()) -- Outputs: 255 255 255 255
tint() and the alpha channel
Setting a tint with an alpha channel less than the maximum of 255 will make a sprite semi-transparent. This can be used to fade in, or fade out, images. For example:
function setup()
myImage = readImage("Planet Cute:Icon")
end
function draw()
background(0)
local alpha = math.min(ElapsedTime * 10, 255) -- Alpha channel has a maximum of 255
tint(255, alpha) -- Set tint using tint(grey, alpha)
sprite(myImage, WIDTH/2, HEIGHT/2) -- Draws myImage applying tint
end
Updated