Crash after install of Binnie mod with HEE

Issue #94 resolved
Former user created an issue

Encountered the following crash after adding the binnie-mods-2.0-dev5.jar file to my MC 1.7.10 instance.

Crash Log

Referencing the suggested tag, I came across these lines in the FML client log :

FML log

Now, I'm not sure 100% if the bug lies with the recipes themselves or with Hardcore Ender Expansion (HEE) referencing them, but the [Botany] and [Forestry] tags suggest it's a good place to start.

Please let me know if there is any more info that I can provide to help.

Thanks!

Comments (7)

  1. Draconis Theloden

    Luxus, I'm aware that disabling the error-checking will allow it to load - but that isn't the issue here. I'm more concerned as to why the HEE mod even flagged these recipes in the first place.

    If Binnie says they're good, then it's likely a false positive and the issue needs to be pushed to HEE mod dev.

  2. Luxus Darkangel

    You're doing the correct thing, i'm just notifying that you can play with the two mods enabling that option :)

  3. chylex

    I don't know what he does, but during the post init event, all data should be fully registered in the game, including blocks, items and recipes. If a recipe has a null item at that point, it's a problem on his side for not following the conventions and/or doing some stupid things with his recipes. There's nothing to fix or change on HEE's side, those items threw an NPE and HEE caught it and logged it, therefore the items are broken - that's the entire deal. The NPE happens in vanilla code called by HEE (getItemDamage), to be more precise.

  4. Log in to comment