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Mono:UI / Resources / Shaders


Mono:UI uses several Shaders for presenting its content. These Shaders are required for UI elements to be displayed correctly, but may also be useful in isolation.


Fragment Shaders

Shader Uniforms Description
m_SBlur vec2 size, vec2 direction Blurs an image of a given size in a given direction.
m_SRtoAlpha vec3 colour Uses the red channel as the alpha channel, and uses a given colour for the rgb channels.

Vertex Shaders

Shader Uniforms Description

See Also