"Two things I noticed, though. First, the transition between Narshe Town and the Mine Entrance will ALWAYS cause the wind SFX to play for a brief instant and then buzz until a new audio track is loaded (like from a battle).
Secondly, if the opening intro is allowed to play all the way through and then a 'new game' is started (which will put the player just entering Narshe, as the cutscene has already played), then the wind SFX will not load properly and buzz (though much quieter).
Both of these are 100% reproducible. I played up to the second save point, so there may be other issues, but these are the ones I notice right away." - Retro Dan