Wiki

Clone wiki

import_daz / Setup / Morphs / Import Body Morphs

Import Body Morphs

Importing Body Morphs works in the same way as Face Units.

Body morphs are morphs which involve the body rather than face. Note the difference between a body morph (bones driven by rig properties) and a pose (bone rotations loaded from a file). The interface works in the same way as Face Units.

hand.png

Here we select all pose morphs for the left hand.

lhand.png

In the Pose Morphs panel which appears we can pose the hand by moving sliders.

A drawback of loading pose morphs is that we can no longer pose the affected bones by hand, because the bones are now driven by rig properties; the bone rotations turn purple.

fist.png

However, we can pose the finger bones on top of the pose morph, using the Make All Bones Posable tool in the Finishing section.

fist2.png

The rotation channel ceases to be purple, so the finger bones are no longer driven and can be freely posed. Additional bones have been created on a hidden layer, and the finger bones are now parented to the those driven bones. Therefore, the local rotation is zero. We can now pose the finger bones, but we may need to mute Limit Rotation constraints.

MHX COMPATIBLE BODY MORPHS. by Alessandro.

Note that body morphs are not compatible with IK. This is why there's a "mhx compatible" option to only import body morphs for fingers and toes, where IK is not used. So with any IK rig as MHX or rigify or simple IK, we can't use body morphs, apart the "mhx compatible" if we're interested in morphs for fingers.

Updated