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This page is for EVEMon developers.
Starting with the source code
- Building EVEMon - Quick intro. How to start out with TortoiseGit, download the source code and Visual Studio to compile it.
- EVEMon repository - Dealing with the EVEMon's Git repository.
- Getting started developing - Getting started developing/coding for EVEMon.
- Compile FAQ - Compile the project without Visual Studio.
- Coding guidelines - Explains the general coding guidelines that should be followed in EVEMon code.
Do not forget the "Commits" and "Issues" tabs on the upper toolbar for reference.
Topics
- Changes since last release - Shows what's new and fixed in the upcoming version.
- How to create the data files - Shows you what you need if you wish to create or modify the xml data files for ships, items or implants.
- Memory optimization - Discussions about the memory optimization and AutoShrink.
- Mineral Parser guide - Walkthrough about adding a new mineral price parser.
- How to add a group of skill icons - Shows you how to add new skill icon groups.
- Skill training guide - Explains the seemingly simple process of handling skill training messages.
- Plug-in system - Discussions about a plugins system.
- Image use rational - Usage rational of various images used in EVEMon.
- How to run in portable mode - A guide on how to run EVEMon in portable mode.
Updated