Save file wrong
This is a follow-up to bug #330 which is still not fixed for me.
Every save file I can produce seems to be wrong (this was the conclusion of bug #330):
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When opening it, the terrain is wrong (looks normal but when right-clicked the game says it is something else)
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Some constructions appear where there was nothing or have changed
If I restart the scenario, things go back to normal on a blank map.
I have tried almost every build I could produce from fresh sources or the September and October pre-built binaries with the same result.
I am on a Mac, running OS X 10.9 then 10.10 now.
Comments (9)
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repo owner -
reporter - attached Lugdunumautosave1.oc3save
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reporter I have opened a new mission, waited until the first autosave, exit the program, they reloaded the autosave. Terrain is wrong in many places.
(I didn't make an explicit save, because for me it is always crashing the program)
version used: R2473 compiled 2 days ago
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repo owner It bad, pls create usual save from topmenu, if it crashed then attach here file stdout.txt. Thanks
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reporter - attached stdout.txt
Stdout from crash when trying to save
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if ./resources/gui/savefile.gui is correct the problem must be that the game cant find or use a font file or a panneling image file.
try update from sourceforge and steam
confirm you have 2 ttf files on resources folder
try using original files with -c3gfx parameter and path
try extracting all gfx folder files
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repo owner save really brake on mac, i'll try fix it near time
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repo owner - changed status to resolved
fix
#352. Try fix 32/64 conflicts on maс os→ <<cset d70034188611>>
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reporter Autosave is ok now. Thanks to ramMASTER: savefile.gui seems ok, crashes the same with original files
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Is this bug reproduced at start mission? load mission and save in some second, then load saved file and check it. Thanks