Mobs are becoming bug after unknown number of spawns

Issue #331 new
Yeiij created an issue

After killing a unknown number of monsters, they apparently spawns with a abnormal p.def.

  • hard to reproduce
  • no magical attack affected
  • fixed after the monster is recalled
  • same stats than other of it’s own kind
  • any spot on the map

there was a full party killing in the spot, they look like a bot party(100%), even if Einasad says no πŸ˜„

β€Œ

Proof video:

L2JServer - Testing Mobs bug with extreme defense

Comments (10)

  1. 306180670@qq.com

    Short-range weapons = abnormal attack damage, (Empty hand is normal !!!)

    Magic attack = damage is normal.

    Bow attack = damage is normal.

    skill-Backstab(Id:30) attack = damage is normal.

    After Recall can return to normal,

    Guess the possibility of skills id:400, 401,1539

  2. 306180670@qq.com

    This seems not the same problem.

    This problem should appear between onDie() and reSpawn().

    If the monster is killed when an Curse Fear(skill_id 1169) is applied. Will continue to escape after rebirth.

    If the monster respawns, add initialization CharStat(TraitType),Can solve this problem.

    but,This is just to solve the problem, and the root cause cannot be obtained.

  3. 306180670@qq.com

    The reason has been found:

    β€Œ

    Make this problem more direct occur

    β€Œ

    #24 and #331 Is the same problem. = Increase and decrease problems

    #260 and #227 and #299 Is another problem = Same effect stacking problems

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