- edited description
Mobs are becoming bug after unknown number of spawns
After killing a unknown number of monsters, they apparently spawns with a abnormal p.def.
- hard to reproduce
- no magical attack affected
- fixed after the monster is recalled
- same stats than other of itβs own kind
- any spot on the map
there was a full party killing in the spot, they look like a bot party(100%), even if Einasad says no
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Proof video:
Comments (10)
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reporter -
reporter - edited description
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Try using a different type of weapon to attack after this happens.
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Short-range weapons = abnormal attack damage, (Empty hand is normal !!!)
Magic attack = damage is normal.
Bow attack = damage is normal.
skill-Backstab(Id:30) attack = damage is normal.
After Recall can return to normal,
Guess the possibility of skills id:400, 401,1539
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normal
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not normal
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not normal
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Nothing new. Exist more than 5 years.
https://bitbucket.org/l2jserver/l2j-server-game/issues/24/serious-debuff-issue
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This seems not the same problem.
This problem should appear between onDie() and reSpawn().
If the monster is killed when an Curse Fear(skill_id 1169) is applied. Will continue to escape after rebirth.
If the monster respawns, add initialization CharStat(TraitType),Can solve this problem.
but,This is just to solve the problem, and the root cause cannot be obtained.
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The problem has been solved perfectly, waiting for the update
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- marked as critical
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