switch rendering to optimised shader
No description provided.
Comments (17)
-
reporter -
reporter switching rendering to vertex type, re
#132(WIP, not in compiling state)→ <<cset a88d226c045a>>
-
reporter loading and activating shader, re
#132(WIP, not in compiling state)→ <<cset 28288c9a28b9>>
-
reporter converting particle system to new optimised shader, re
#132→ <<cset aabfd6b06647>>
-
reporter new shader fog, re
#132- WIP→ <<cset 62f08a6a2c89>>
-
reporter fixing incorrect fog colour forward, re
#132→ <<cset 7fc9582782f2>>
-
reporter faster vertex rather than fragment based fog - works very well, as long as lines are a reasonable length. This (knowingly) breaks the current grid, re
#132,#10,#12and#15→ <<cset 78951a1b4d1c>>
-
reporter - changed status to resolved
correct player ship weapon colours (pointer colour was being inadvertently kept for weapons), resolves
#132→ <<cset b0864c3a96e5>>
-
reporter templating vectorfontstorm to accept any generic vertex class, re
#132(WIP, not in compiling state)→ <<cset 24946c63a330>>
-
reporter switching rendering to vertex type, re
#132(WIP, not in compiling state)→ <<cset a88d226c045a>>
-
reporter loading and activating shader, re
#132(WIP, not in compiling state)→ <<cset 28288c9a28b9>>
-
reporter converting particle system to new optimised shader, re
#132→ <<cset aabfd6b06647>>
-
reporter new shader fog, re
#132- WIP→ <<cset 62f08a6a2c89>>
-
reporter fixing incorrect fog colour forward, re
#132→ <<cset 7fc9582782f2>>
-
reporter faster vertex rather than fragment based fog - works very well, as long as lines are a reasonable length. This (knowingly) breaks the current grid, re
#132,#10,#12and#15→ <<cset 78951a1b4d1c>>
-
reporter correct player ship weapon colours (pointer colour was being inadvertently kept for weapons), resolves
#132→ <<cset b0864c3a96e5>>
-
reporter - removed milestone
Removing milestone: Beta (automated comment)
- Log in to comment
templating vectorfontstorm to accept any generic vertex class, re
#132(WIP, not in compiling state)→ <<cset 24946c63a330>>