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Release Notes 2016

Update 19th Dec 2016 v2.4.10-v2.4.12

  • Attempting to get more of the particle systems correct
  • Unborn and Dead flags now work
  • Children for emitter style particles can't work until Blender exposes their positions
  • Physics tab and configuration now enabled for Blender 2.78+ correctly

Update 16th Dec 2016 v2.4.9:

  • Enable scene physics settings in Blender 2.78+

Update 14th Dec 2016 v2.4.8:

  • Fix Issue #49 allow multiple UV maps in binary mesh exports
  • Side effect means that all objects require a uv map
  • Enabled the scene layer properties and scene physics settings

Update 12th Dec 2016 v2.4.7:

  • Improved particle support

Update 7th Dec 2016 v2.4.6:

  • Fix binary exporter
  • Fix changing between corona .blend files

Update 1st Dec 2016 v2.4.0, v2.4.1, v2.4.2, v2.4.3, v2.4.4:

  • Added lightmix options Issue #45
  • You can now include/exclude specific objects from lights Issue #41
  • Self illumination seems to be working
  • Modified the layered material so the weight can take a texture/map input
  • Fixed scattering inputs so that sss is available
  • Added ability to hide portions of the material you don't want to see

material.png

Update 30th Nov 2016 v2.3.7:

  • Added a curve editor please try it out and give some feedback

Update 29th Nov 2016 v2.3.6:

  • Added emission to the general material
  • Added a self illumination flag but it doesn't seem to work as advertised yet

Update 28th Nov 2016 v2.3.5:

  • Added intensity setting for environment texture map Issue #43

Update 28th Nov 2016 v2.3.1 - v2.3.3:

  • uvMaps work correctly now with a blur of zero #44
  • Mac OS material previews fixed
  • Refract Mode Thin now works correctly (Issue #37)

Update 23rd Nov 2016 v2.3.0:

  • Added "Big Preview" button under the existing material preview. This opens a dialog window to display a larger preview of the current material. It is rather buggy and will crash Blender 2.76. So only use in 2.77+

Update 1st Dec 2016 v2.4.0, v2.4.1, v2.4.2, v2.4.3:

  • You can now include/exclude specific objects from lights Issue #41
  • Self illumination seems to be working
  • Modified the layered material so the weight can take a texture/map input
  • Fixed scattering inputs so that sss is available
  • Added ability to hide portions of the material you don't want to see

material.png

Update 30th Nov 2016 v2.3.7:

  • Added a curve editor please try it out and give some feedback

Update 29th Nov 2016 v2.3.6:

  • Added emission to the general material
  • Added a self illumination flag but it doesn't seem to work as advertised yet

Update 28th Nov 2016 v2.3.5:

  • Added intensity setting for environment texture map Issue #43

Update 28th Nov 2016 v2.3.1 - v2.3.3:

  • uvMaps work correctly now with a blur of zero #44
  • Mac OS material previews fixed
  • Refract Mode Thin now works correctly (Issue #37)

Update 23rd Nov 2016 v2.3.0:

  • Added "Big Preview" button under the existing material preview. This opens a dialog window to display a larger preview of the current material. It is rather buggy and will crash Blender 2.76. So only use in 2.77+

Support for Blender 2.76 has stopped here


Update 22nd Nov 2016 v2.2.0:

  • Added bump strength and gamma to texture nodes

Update 17th Nov 2016 v2.1.0 & 2.1.1:

  • Introduces blender linked objects. This might break some scenes please let me know if they do by creating an issue here. The existing proxy objects will still work, this just adds some smarts so that the same mesh data isn't exported multiple times.
  • v2.1.1 fixed an issue with this change, apologies if it broke anything

Update 15th Nov 2016 v2.0.22 & v2.0.23:

  • Added 4 sample material types from chocofur.com Plastic, Metal, Glass, Translucent

Massive Thanks to @le_chu

Update 14th Nov 2016 v2.0.21:

  • Fix light emission texture when not using nodes

Update 10th Nov 2016 v2.0.20:

  • PLEASE UPDATE CORONA TOO This adds in the correct options for the renderer, try using these settingsrenderSettings.png

Update 9th Nov 2016 v2.0.19:

  • Issue #35 node editor is syncronized with the selected object/material now

Update 2nd Nov 2016 v2.0.15 - v2.0.18:

  • Concentrating on issue #16, majority of changes implemented now.

Update 26th Oct 2016 v2.0.14:

  • Fix bug #34 with textured lights

Update 10th Oct 2016 v2.0.13:

  • Color Management panel is available without switching renderers
  • Moving onto Corona 1.5 RC4 or release build in the next week or two to support new features like LUT's etc. Version will jump to v2.1.x and new download links will be provided.

Update 5th Oct 2016 v2.0.12:

  • Confirmation that it works on OSX thanks @andylbn
  • Node connections now trigger material preview updates

Update 28th Sep 2016 v2.0.11:

  • Fix for OS X executable name
  • Mix node multiply option fixed

Update 27th Sep 2016 v2.0.10:

  • Add displacement options to UI

displaceglobe.png

Update 22nd Sep 2016 v2.0.9:

  • Fix issue #29 by showing a warning message about which object is missing a material

Update 21st Sep 2016 v2.0.8:

  • More render option fixes
  • Option to specify renderer executable so that OSX can be tested

Update 21st Sep 2016 v2.0.7:

  • Fixed Issue #28 and added VPL renderer options with the correct defaults 4 minute render on a slow laptop redballinroom.png

Update 20th Sep 2016 v2.0.6:

  • Denoise options actually work! Using Full denoise with a sensitivity of 2.0 see the following after only 1 pass (probably too much denoise which makes it smudge, it can't work miracles!) Before:noise.png After:nonoise.png

Update 19th Sep 2016:

  • Camera Shift X and Shift Y work

Update 17th Sep 2016 v2.0.5:

  • Fixed IES light profiles. Still basic right now doesn't support light rotation yet iesdemo.png

Update 15th Sep 2016:

  • Fix an error when the addon directory wasn't 'render_corona'

Update 14th Sep 2016 v2.0.4:

  • Binary hair export now works much faster and a little smaller than the obj output

Update 13th Sep 2016 v2.0.3:

  • Hair export now includes the emitters UV coordinates so you can do something like thishairlogo.png

Update 6th Sep 2016:

  • Multithreaded object exporter
  • Corona denoise options

Update 5th Sep 2016:

  • Automatically flip the environment map (possibly need to add 90 degrees of rotation still)
  • Fix issue where Corona would freeze and not save the image
  • Added UI to stop rendering when a target % has been reached

Update 1st Sep 2016:

  • Enabled binary mesh output in .cgeo format

Update 30th Aug 2016:

  • Added FrontBack node
  • All nodes that support UV Mapping include a UV Map input node

Update 29th Aug 2016:

  • Curve and Interpolation nodes - clunky UI until blender supports curve editors from python shaderCurve.png
  • New output node
  • Updated corona logo
  • Rayswitch Material
  • Layered Material
  • Shadowcatch MaterialshaderShadowcatcher.png

Update 26th Aug 2016:

  • Fixed the RaySwitcher node - not sure how to use this correctly though
  • Added Wireframe NodeShaderWireframe.png

Update 24th Aug 2016:

  • Added Data Node
  • Added Falloff Node
  • Added Round Edges Node
  • Added bump socket to Corona Material Node

Update 23rd Aug 2016:

  • Normal node that turns input into a normal map (can't be used until there is a bump input on the corona material node
  • Channel node that mixes channels
  • ToneMap node that adjusts inputs tone
  • Select that randomly selects/mixes multiple inputs based on a mode selectnode.png

Update 22nd Aug 2016:

  • Objects with no material use a default material instead
  • changed to the master branch for less confusion now that it works a lot better
  • Exports environment texture correctly but crashes the current standalone
  • uvMap can be added to Noise and Texture nodes

Update 19th Aug 2016:

  • Fixed AO Node
  • Texture Node
  • Solid Color Node
  • Checker Node
  • Noise Node
  • Fresnel Node

Update 18th Aug 2016:

  • Node based materials now preview
  • Still a lot of nodes left to implement correctly

Update 17th Aug 2016:

  • Material preview speed is greatly improved
  • Fresnel nodes and Mix nodes now export correctly
  • Node based materials don't preview correctly yet
  • uvMap can now be added to Noise and Texture nodes

Update 16th Aug 2016:

  • CoronaLightMtl nodes should export
  • CoronaVolumeMtl nodes should export

Update 15th Aug 2016:

  • Corona Node CoronaMtl now exports to the scene and can preview. The remaining nodes still need work
  • removed the cython dependency completely now it is pure python which means it should be portable between blender versions and operating systems
  • Fixed a few material problems

Update 11th Aug 2016:

  • Added cylindrical, spherical and cubemap cameras
  • Added vr option to spherical and cubemap cameras
  • Global medium should work (untested)
  • Render passes added though they don't seem to make it back into blender yet
  • Most UI Render settings now get passed through
  • Dupli objects and physic objects are now passed through

Update 9th Aug 2016:

  • Most textures are now connected
  • Standalone for 8th Aug 2016 enables material preview with textures
  • All the material properties trigger a material preview refresh
  • Environment color and sun are now set correctly
  • F12 will now render, it pops up the Corona render UI so that progress can be seen

I am hoping to improve the performance of the material preview soon

Update 8th Aug 2016:

This is a WIP to get it going with the latest standalone corona renderer from here: https://www.dropbox.com/sh/kgzu0cqy903ygmb/08v9Ehdplt

Some material properties are working, most maps aren't. The Material preview works a little though the sliders don't trigger an update but the color picker does.

Updated