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- Release Notes 2017
- Update 31st July 2017 v7.4.9 - v7.4.11
- Update 31st July 2017 v7.4.8
- Update 27th July 2017 v7.4.6, v7.4.7
- Update 26th July 2017 v7.4.5
- Update 11th July 2017 v7.4.3
- Update 11th July 2017 v7.4.3
- Update 10th July 2017 v7.4.2
- Update 7th July 2017 v7.4.0, 7.4.1
- Update 6th July 2017 v7.3.0, v7.3.1
- Update 5th July 2017 v7.2.0
- Update 4th July 2017 v7.1.6
- Update 3rd July 2017 v7.1.4, v7.1.5
- Update 28th June 2017 v7.1.2, v7.1.3
- Update 27th June 2017 v7.1.1
- Update 26th June 2017 v7.0.1, v7.1.0
- Update 22nd June 2017 v7.0.0
- Update 20th June 2017 v6.0.15
- Update 19th June 2017 v6.0.14
- Update 16th June 2017 v6.0.12
- Update 15th June 2017 v6.0.8, v6.0.9, v6.0.10, v6.0.11
- Update 13th June 2017 v6.0.7
- Update 12th June 2017 v6.0.2, v6.0.3, v6.0.4, v6.0.5, v6.0.6
- Update 9th June 2017 v6.0.1
- Update 17th May 2017 v5.7.9 - v5.7.10
- Update 16th May 2017 v5.7.2 - v5.7.8
- Update 15th May 2017 v5.7.1
- Update 10th May 2017 v5.6.6, v5.6.7, v5.6.8
- Update 9th May 2017 v5.6.3, v5.6.4, v5.6.5
- Update 5th May 2017 v5.6.0, v5.6.1, v5.6.2
- Update 4th May 2017 v5.5.0
- Update 2nd May 2017 v5.4.2, v5.4.3, v5.4.4
- Update 29th Apr 2017 v5.4.0, v5.4.1
- Update 28th Apr 2017 v5.3.0
- Update 26th Apr 2017 v5.2.2, v5.2.3
- Update 24th Apr 2017 v5.2.1
- Update 21st Apr 2017 v5.2.0
- Update 19th Apr 2017 v5.1.4
- Update 19th Apr 2017 v5.1.4
- Update 18th Apr 2017 v5.1.2, v5.1.3
- Update 10th Apr 2017 v5.0.1, v5.1.0, v5.1.1
- Update 7th Apr 2017 v5.0.0
- Update 3rd Apr 2017 v4.1.6, v4.1.7, v4.1.8, v4.1.9, v4.1.10
- Update 31st Mar 2017 v4.1.1, v4.1.2, v4.1.3, v4.1.4, v4.1.5
- Update 29th Mar 2017 v4.1.0
- Update 27th Mar 2017 v4.0.4, 4.0.5
- Update 15th Mar 2017 v4.0.3
- Update 15th Feb 2017 v4.0.0, v4.0.1, v4.0.2
- Update 13th Feb 2017 v3.3.4
- Update 7th Feb 2017 v3.3.2
- Update 3rd Feb 2017 v3.3.1
- Update 1st Feb 2017 v3.3.0
- Update 30th Jan 2017 v3.2.0, v3.2.1
- Update 26th Jan 2017 v3.1.10, v3.1.11
- Update 25th Jan 2017 v3.1.9
- Update 24th Jan 2017 v3.1.7, v3.1.8
- Update 19th Jan 2017 v3.1.5, v3.1.6
- Update 18th Jan 2017 v3.1.3, v3.1.4
- Update 17th Jan 2017 v3.1.2
- Update 16th Jan 2017 v3.0.1, v3.1.1
- Update 11th Jan 2017 v3.0.0
Release Notes 2017
Update 31st July 2017 v7.4.9 - v7.4.11
- Thanks again to @kasperski95 for PR 3-5 for improvements to the Image Texture Node.
Update 31st July 2017 v7.4.8
- Thanks to @kasperski95 for PR 2 An object can be exported in .cgeo format to a choosen localization.
Update 27th July 2017 v7.4.6, v7.4.7
- Issue #154 corrects relative paths for library proxy objects and the wrong material name for those
- Add support for group proxy instances
Update 26th July 2017 v7.4.5
- Fix exporting some node socket valuess
Update 11th July 2017 v7.4.3
- Added alpha output to RGB separate
- Added 1.7 hair material
Update 11th July 2017 v7.4.3
- Bump strength on new Texture Nodes now in blend units and 6 decimal places used in the node exporter
- All camera's now use the camera shift, fixed the ortho camera width property
Update 10th July 2017 v7.4.2
- Automatic updater BROKEN
Update 7th July 2017 v7.4.0, 7.4.1
- Addon Updater
Update 6th July 2017 v7.3.0, v7.3.1
- Issue
#151allow to set color via black body temperature
Update 5th July 2017 v7.2.0
- Fix long standing issue with IES profile rotation many thanks to @tites
Update 4th July 2017 v7.1.6
- Issue
#150
Update 3rd July 2017 v7.1.4, v7.1.5
- Added Separate RGB and Combine RGB nodes
- Fixed Issue
#148
Update 28th June 2017 v7.1.2, v7.1.3
- Fix dupli objects from other layers and other scenes in the same .blend file
Update 27th June 2017 v7.1.1
- Fix
#147
Update 26th June 2017 v7.0.1, v7.1.0
Update 22nd June 2017 v7.0.0
- Fix Issue
#110When two objects with different modifiers are linked to the same mesh they should be exported as different corona objects.
Update 20th June 2017 v6.0.15
- Sanitise more filename characters
- Add back the convert to corona button
Update 19th June 2017 v6.0.14
- Fix several small issues using external proxy objects and particle emitters
Update 16th June 2017 v6.0.12
- Fix problem with using external proxy objects and proxy object materials with images in them
Update 15th June 2017 v6.0.8, v6.0.9, v6.0.10, v6.0.11
- Auto determine the corona use_nodes flag for older scenes
- Fix C channel of RGB Node
- Fix multiple HSV nodes in a material
- If you use //$filename as the export path and you haven't yet saved the .blend file it will export into Blenders temp directory
Update 13th June 2017 v6.0.7
- Enabled diffuse texture preview when not using nodes
- Allow viewport texture to show through Hue and RGB nodes
- Pull color from Solid Color nodes for viewport preview
Update 12th June 2017 v6.0.2, v6.0.3, v6.0.4, v6.0.5, v6.0.6
- Linking different objects with same material names now works correctly
- Disconnecting image texture now removes it from the texture preview
- Added render setting to turn off automatically convert cycles nodes
- Added button to material panel to convert the cycles node manually if the corona node doesn't exist
- Fix an issue
#138migrating nodes with different names - Fix appending objects
Update 9th June 2017 v6.0.1
- Massive update to material nodes. This now allows copy/paste of one object to another .blend file including it's material.
- If no corona material tree exists but a cycles one does then the cycles node tree is converted as best as possible to a corona tree. As a default a corona output node, corona material node and every texture is converted. Some simple cycles node layouts are also converted and applied to the corona material.
- Hue/Saturation node
- RGB Curve node
- $filename in the corona export path will be replaced by the <filename>.blend filename. Allows defaults in your startup file like //$filename to have your export path relative to the saved .blend file.
Update 17th May 2017 v5.7.9 - v5.7.10
Update 16th May 2017 v5.7.2 - v5.7.8
- Fix issues from hair exporter changes
Update 15th May 2017 v5.7.1
- New hair exporter for binary mesh! Improved speed of export as you can see with the graph showing export times for amount of hairs. For my system using 10,000 hairs it now only takes 15 seconds instead of 70 that is a speedup of 80%. I couldn't export 100,000 hairs originally, with the first version of streaming it still took 4477 seconds with the latest version it now takes 155 seconds which is a 97% improvement!
Update 10th May 2017 v5.6.6, v5.6.7, v5.6.8
- Fix problem using double quotes in object names
- Fix Issue
#120use distance inputs in z depth render pass for min and max - Preferences to turn off debug messages and verbose xml output which should help performance a little
Update 9th May 2017 v5.6.3, v5.6.4, v5.6.5
Update 5th May 2017 v5.6.0, v5.6.1, v5.6.2
- Fix uv map channel export for binary object format
- Only query for new exporter versions on startup
- Export dupli/physics instance objects even when source object is not in active scene
Update 4th May 2017 v5.5.0
- Export font objects
Update 2nd May 2017 v5.4.2, v5.4.3, v5.4.4
- Fix issue
#109added some info text to the Shadow Catcher node to help with aligning to the environment texture - Hide primary and secondary GI options for VCM render type
Update 29th Apr 2017 v5.4.0, v5.4.1
- Fix issue
#76corona would treat materials "Metal" and "metal" as the same name but blender doesn't now remaps one of them during the export to Metal_c - Fix issue
#107Hide amount input when mix shader not set to mix - Fix issue
#108Add color swatches for all color inputs on wireframe shader
Update 28th Apr 2017 v5.3.0
- Fix Issue
#106 - Slight changes to material exporting to support nodes from older .blend files without changes.
- This has some large changes, please raise issues if you find any problems
Update 26th Apr 2017 v5.2.2, v5.2.3
- Fix volumetric absorbsion/scattering with a distance of zero and with textures. Issue
#105
Update 24th Apr 2017 v5.2.1
- Adjust light energy when not using cycles nodes
Update 21st Apr 2017 v5.2.0
- Added experimental "Only Modified" export option
Update 19th Apr 2017 v5.1.4
- Fix issue when using scattering without refraction. Note to see anything you should use translucency or refraction
Update 19th Apr 2017 v5.1.4
- Fix problem at startup if the physics tab isn't available
Update 18th Apr 2017 v5.1.2, v5.1.3
Update 10th Apr 2017 v5.0.1, v5.1.0, v5.1.1
- Fix material preview
- New "Load Corona Config", lets you save the current settings from Corona UI and load them up for each render. Any setting in the .conf file will override the same setting coming from Blender.
Update 7th Apr 2017 v5.0.0
- Two extra files are output for each instance. One for the materials being used and one for the material. These are used with the External Corona Proxy objects. I might need to add an option to turn this on and off. See Issue
#78for more details.
Update 3rd Apr 2017 v4.1.6, v4.1.7, v4.1.8, v4.1.9, v4.1.10
- Added output panel to Render Settings
- Fix camera calculations Issue
#73 - Fix error/crash when object is deleted between renders, possibly fixed crash when changing .blend files between renders
- Increase precision for material values to 5 decimal places. This helps things like bump intensity and other smaller values.
Update 31st Mar 2017 v4.1.1, v4.1.2, v4.1.3, v4.1.4, v4.1.5
- Fix issue when textures were producing less dupli's
- Fix instancing issue where geometry wasn't being reused
- Fix version issue
- Added missing render passes
- Fix problem with proxy objects breaking the export
Update 29th Mar 2017 v4.1.0
- Added texture panel to particle emitter
- Speed up export and memory use for scenes with repeated geometry. This is particularly true for particle emitters!
Update 27th Mar 2017 v4.0.4, 4.0.5
- Additional metaballs support
- Fix linked objects that use a proxy (Ctrl+Alt+P) to allow rotation/scale/transform of a linked object
- Don't output a material called "Default" that would break scenes if the user also has a material called "Default"
Update 15th Mar 2017 v4.0.3
- Metaballs export
- Blender point lights export
- Fix for particle emitter translation/rotation/scale
- Fix for emitter when it has been renamed
Update 15th Feb 2017 v4.0.0, v4.0.1, v4.0.2
- Improve
#74linking to groups of objects should work now - Lots more debug output to try to help when the exporter fails in some way. Look in the console and send the output in your bug reports.
Update 13th Feb 2017 v3.3.4
Update 7th Feb 2017 v3.3.2
- Fixed Isue
#72when camera was pointing vertically down.
Update 3rd Feb 2017 v3.3.1
- Added reflect glossiness texture inputs to the material panel
Update 1st Feb 2017 v3.3.0
- Added per vertex color export support. Utilizes the UVW of the output formats to provide the data to corona and the idea is to use the Data node to extract that data as color. This mostly works but currently the Blue channel is ignored :)
Added UI Property
Required node setup
View of vertex colors in Blender
Current Corona render output missing blue channel
Update 30th Jan 2017 v3.2.0, v3.2.1
- Configure Emit works again for Corona Material nodes
- Issue
#67show textures in blender, very basic implementation but you should be able to see the effect of uv maps and textures now. (Won't show uv map node effects though)
Update 26th Jan 2017 v3.1.10, v3.1.11
- Fix Issue
#50then improve the fix so it doesn't rely on random. Curves with a UI now work pretty reliably, waiting for more people to test before I remove the (beta) label on them.
Update 25th Jan 2017 v3.1.9
- Fix Issue
#64make blender object colors try to match the node color, will look at the connected Corona Material and Corona Mix Nodes for a solid color to display.
Update 24th Jan 2017 v3.1.7, v3.1.8
- Fix to allow some non ascii characters in mesh names
- Incorporate Joel's pull request #1
Update 19th Jan 2017 v3.1.5, v3.1.6
- Fix the AO Shader normal mode so that object edges can be textured and fix Same/Other occlude mode
- During large scene exports the mouse cursor will show export progress
Update 18th Jan 2017 v3.1.3, v3.1.4
- Material override now works correctly it will override meshes without materials now too.
- Environment Rotate has been modified to match cycles z rotation. (+180 degrees) so you can live preview and rotate in cycles and render in corona
Update 17th Jan 2017 v3.1.2
- Add dummy UV to meshes that don't have one for binary export
Update 16th Jan 2017 v3.0.1, v3.1.1
- Fix RawComponents render pass
- Allow models with utf-8 names and fix exporter for models that use : in their name
Update 11th Jan 2017 v3.0.0
- New sun settings, first try turning down the Color Multiplier
- LUT's work correctly (fixes Issue
#55) - UHD Cache works a bit better
- Compatible with the latest corona standalone release
Updated