Crash on standalone builds when using Odin
Project is very simple: HDRP, originally on 2018.3.0f2 Nothing special, just a camera and plane, no other scripts, nothing using Odin.
Crash occurs when running a standalone build on Linux (Ubuntu 16.04, also seen on 18). Also seen on Windows (not as frequent). Crash is random, can be as little as 1 in 20, sometimes 1 in 2 etc.
Crash manifests itself as either... - App stops responding - Player.log shows "Receiving unhandled NULL exception" at the end - Player.log shows
Receiving unhandled NULL exception
#0 0x00000000729cba in std::pow(float, float)
#1 0x0000000072eaf6 in std::pow(float, float)
#2 0x0000000072f035 in std::pow(float, float)
#3 0x00000000732524 in std::pow(float, float)
#4 0x00000000732bef in std::pow(float, float)
#5 0x0000000110479a in std::vector<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > >, std::allocator<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > > > >::~vector()
#6 0x0000000110536d in std::vector<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > >, std::allocator<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > > > >::~vector()
#7 0x00000000d345ed in std::pow(float, float)
#8 0x00000000dd8a54 in std::vector<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > >, std::allocator<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > > > >::~vector()
#9 0x000000400c530a in (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_LogException (System.Exception,UnityEngine.Object)
#10 0x007ff00d663b3d in mono_print_method_from_ip
#11 0x007ff00d7cefd3 in mono_perfcounter_foreach
#12 0x007ff00d7d5504 in mono_string_to_utf8_checked
#13 0x007ff00d7d634b in mono_field_get_value_object
#14 0x007ff00d7d63ff in mono_unhandled_exception
#15 0x007ff00d6ddffd in mono_print_thread_dump_from_ctx
#16 0x007ff00d751c82 in mono_breakpoint_clean_code
#17 0x007ff00d751d33 in mono_breakpoint_clean_code
#18 0x00000041b90fa3 in (Unknown)
Removing Odin I've never seen it crash (none of the 3 possibilities above)