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import_daz / Setup / Materials

Materials

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  • Update Render Settings: Update the render settings to the minimal requirements for rendering a DAZ scene correctly.
  • Save Local Textures: Save copies of all used textures in a local textures folder, and change all paths to relative. The blend file must be saved first.
  • Resize Textures: Replace selected textures with lower resolution copies to conserve memory. Local copies of the textures must have been saved first.
  • Change Resolution: Replace all textures of the selected meshes with lower resolution ones, if such textures have already been created.
  • Merge Materials: For all selected meshes, merge materials that are deemed identical (same textures etc.)
  • Strip Material Names:
  • Change Colors: For all selected meshes, change the color of all materials with textures.
  • Change Skin Colors: For all selected meshes, change the color of all materials representing skin, but keep the color of other meshes.
  • Launch Material Editor: The material editor allows you to make consistent changes over several materials at once.
  • Reset Materials: Reset materials to their original states, undoing any changes made by the material editor.
  • Make Combo Materials:

This section changes some material settings. Everything can of course be changed in the compositor (for Cycles materials) or in the material and texture contexts. However, meshes imported from DAZ Studio often have many materials - a Genesis 8 character has sixteen - and updating each of those manually would be tedious.

More tools for handling materials can be found in the Advanced Panel > Materials section.

FIXING BLENDER UNPACK. note by Alessandro Padovani.

As noted by CookItOff the blender unpack tool has issues with daz textures because it can't unpack the content folder path. A workaround is to first save local textures with diffeomorphic then pack/unpack.

https://bitbucket.org/Diffeomorphic/import_daz/issues/1635/

https://projects.blender.org/blender/blender/issues/100361

Updated