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- Import Units: Import all selected face units morphs.
- Import Expressions: Import all selected expression morphs.
- Import Visemes: Import all selected viseme morphs.
- Import Head: Import all selected head morphs.
- Import FACS: Import all selected FACS units morphs.
- Import FACS Details: Import all selected FACS details morphs (Genesis 9 only).
- Import FACS Expressions: Import All selected FACS expressions morphs.
- Import Body Morphs: Import all selected body morphs.
- Import JCMs: Import all selected joint corrective morphs (JCM's), which are shapekeys driven by bone rotations.
- Import Flexions: Import all selected flexion morphs.
- Import Standard Morphs: Import all standard morphs of the specified types.
- Import Custom Morphs: Import the selected morph files to the active mesh, or the morphs from all files in the directory. The morphs must have the same number of vertices as the active mesh. Optionally, object properties that drive the morphs can be created, and can be accessed from the Custom Morphs panel.
- Import Baked Correctives: Import all custom correctives for baked morphs.
- Import DAZ Favorites: Import custom morphs marked as favorites in DAZ Studio.
- Save Favorite Morphs: Save all file paths to the morphs used by the active character to an external file.
- Load Favorite Morphs: Load all morphs in the selected file.
- Scan Morph Database: Scan the morph database.
- Check Database For Updates: Check if the scanned morph database needs to be updated.
- Transfer Shapekeys: Transfer all shapekeys from the active mesh to all selected meshes.
BODY MORPHS VS IK. by Alessandro.
Please note that body morphs and IK are incompatible. That is, you either control bones with IK or with body morphs. So for example you can't use body morphs with a IK rig as rigify or MHX, as well you can't use tongue morphs if the tongue has IK controls. Essentially body morphs are intended for FK posing with the daz rig, you don't need them in a IK rig because you use IK controls instead.
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